@startuml
sprite $stubber [48x48/16] {
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00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
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00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
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00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
00000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_STUBBER(_alias) ENTITY(rectangle,black,stubber,_alias,FA6 STUBBER)
!define FA6_STUBBER(_alias, _label) ENTITY(rectangle,black,stubber,_label, _alias,FA6 STUBBER)
!define FA6_STUBBER(_alias, _label, _shape) ENTITY(_shape,black,stubber,_label, _alias,FA6 STUBBER)
!define FA6_STUBBER(_alias, _label, _shape, _color) ENTITY(_shape,_color,stubber,_label, _alias,FA6 STUBBER)
skinparam folderBackgroundColor<<FA6 STUBBER>> White
@enduml